Lab4Living and VR researchers at the Child Health Technology Conference

CHT2021 conference

This week, researchers from Lab4Living and the Culture & Creativity Research Institute are sharing their innovative children and young people’s health related research at Child Health Technology 2021 (CHT2021). The conference is organised by CYP MedTech, a co-operative set up by the National Institute for Health Research to which focuses on the development and adoption of technology for child health […]

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Wednesday 20 November – Lunchtime Seminar with Dr Lyuba Alboul (Senior Research Fellow) and Dr Louis Nisiotis (Senior Lecturer)

Title: Fusing Virtual Reality, Robotics and Social Networking Technologies: Towards a New Type of Cyber-Physical-Community-based Eco-System. Speakers: Dr Lyuba Alboul (Senior Research Fellow at Sheffield Hallam University) and Dr Louis Nisiotis (Senior Lecturer at Sheffield Hallam University) Abstract: This project aims at developing a new type of Cyber-Physical-Social Eco-System (CPSeS) that would merge the real (physical) with virtual worlds interactively […]

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Prince Harry visits VR Lab to see prosthetics and rehab research

Prince Harry visits Impact VR Lab

The Duke of Sussex learnt about the Communication and Computing Research Centre’s latest Virtual Reality (VR) research during a visit to Sheffield Hallam University last week. Prince Harry was given a demonstration of a system supporting the rehabilitation of amputees by Impact VR Research Lab lead researcher Ivan Phelan and Maurice Lee, a prosthetics user who has been helping to refine the […]

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WEDNESDAY 12 June 2019 – Lunchtime Seminar with Ivan Phelan (Research Fellow, C3RI, Sheffield Hallam University)

Title: Virtual Reality: How engaging content can aid rehabilitation and reduce pain Speaker: Ivan Phelan (Research Fellow, C3RI, Sheffield Hallam University) Abstract Virtual Reality (VR) technology is still in its infancy, but the technology is improving and becoming more affordable to a point where it will become a more mass-market device. Currently, the main market for VR is in entertainment. […]

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‘Life is Beautiful. Always.’ – VR installation in Sheffield results from collaborative work between painter Marcel Schreur and SHU’s Dominic Green & Danny Bacchus

Image of 'Life is Beautiful. Always.' VR installation. Couresy of Dominic Green

A groundbreaking VR and Art installation at Access Space Sheffield Access Space Sheffield, the digital technology art gallery, hosts an exciting new VR based artwork this month. Access have taken a former city centre retail space on Fitzalan Square and turned it into a gallery space which is to become an interactive VR exhibition at the end of this month. The exhibition […]

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Researcher Blog by Jonathan Saunders and Helen Grantham of CENTRIC: Unpacked Refugee and Virtual Reality at UNICEF Headquarters in New York

Ahmed Badr. Unpacked Refugee. Unpacked VR. Header.

About the authors Jonathan Saunders is a researcher and developer based in C3RI’s Centre for Excellence in Terrorism, Resilience, Intelligence and Organised Crime Research (CENTRIC). Jonathan’s research focuses on the development of mobile, PC and serious games. He is currently working on the AUGGMED program as a serious games developer working with virtual and mixed reality solutions to remote, multi-agency […]

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C3RI Researchers to lead funded project on how VR can help injured children through painful rehabilitation

People wearing VR headsets

C3RI secure £50,000 funding to lead on revolutionary work looking at how virtual reality can help injured children through painful rehabilitation. In a partnership between Hallam, the University of Sheffield and Sheffield Children’s NHS Foundation Trust the project, currently dubbed ‘VR Rehab PlayRoom’, aims to develop interactive VR scenarios which will require the children to perform the required exercises for […]

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Update from Ivan Phelan’s VR for Pain Distraction Project

VR research for burns patients

Ivan Phelan and his team have just completed the ‘Confidence in Concept’ phase of their virtual reality (VR) for pain distraction project.  This research used the application of VR gaming to medical procedures for burns patients with a focus on in-patients’ need for diversion from pain when undergoing painful dressing changes. Following a consultative workshop with burns survivors and clinicians, […]

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