Mobile learning: In-classroom student responses

This article is the fourth in a series of five articles about scenarios for mobile learning. These are linked to an initiative to promote and capture innovation in e-learning. What is it? Smart phones can be used with on-campus wireless networks to act as Personal Response Systems (PRS) or ‘clickers’.  The approach can increase interactivity…

Mobile learning: Capturing experiences outside of the classroom

This article is the third in a series of five articles about scenarios for mobile learning. These are linked to an initiative to promote and capture innovation in e-learning. What is it? Students can use mobile devices to capture experiences outside of the classroom, either for later review by themselves and the tutor (e.g. reflection…

Mobile learning: Information searching during class

This article is the second in a series of five articles about scenarios for mobile learning. These are linked to an initiative to promote and capture innovation in e-learning. What is it? Students can use their mobile devices to search for information during taught sessions. Their findings can impact on the direction of the session,…

Mobile learning: Creating feedback for students

This article is the first in a series of five articles about scenarios for mobile learning. TEL is coordinating an initiative to promote and capture innovation in e-learning. What is it? Mobile phones can be used to record audio feedback files, and these are shared with students for playback via the Blackboard Grade centre.  Audio…

Mobile Innovations and the Moveable Feast

Technology Enhanced Learning is cooking up some changes, with tasty rewards offered for innovations in mobile learning. Do you have an idea for innovation with mobile learning that you would like to try out and share with others?  Mobile learning is beginning to deliver on its long-promised potential for enhancing learning.  Technology Enhanced Learning wants…

Teaching in a mobile world

The following article is an updated version of an article that appeared in the D&S Learning, Teaching and Student Experience online newsletter in June 2011. During 2011 the University launched SHUgo, its first step into having an institutional approach to engaging with students through their mobile phones. SHUgo is a mobile application that connects students with campus…

SHUgo 2.0 now available for Android phones

Version 2.0 of SHUgo is now out for Android mobile phones as well as for iOS devices. For more information on what is included, please see our original post about SHUgo 2.0 Have feedback? Please pass it on and we’ll do our best to address it in future versions (yes, we know students want timetables to…

SHUgo 2.0 is here!

We are pleased to announce that SHUgo version 2.0 is now available for staff and students on iOS (iPhone, iPod Touch). SHUgo is the University’s mobile app, and version 2.0 should be available for Android mobile devices in the next week. There is a new look to the app, with a black background and sleek buttons which were designed…

Mobile Learning Challenge announcement

We’ve found out about a UK-wide mobile learning challenge that staff and students may be interested in.  The deadline is 14 September to enter.  Details below: The International Association for Mobile Learning (IAMLearn) and Epic have announced a Mobile Learning Challenge with a £1000 prize. The Mobile Learning Challenge is searching for innovative and visionary solutions for learning using…

Newsletter focusing on e-learning

The latest edition of D&S’s LTSE newsletter focuses on the use of technology enhanced learning to improve the student experience. Most of the articles are relevant outside of the D&S faculty, so please have a look even if you are in another faculty.  Articles were contributed by a variety of authors across the University. The newsletter covers a…